package my.jbf.firstGame.BITMAP;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.*;

public  class PADUI implements Runnable
{
    private Bitmap Bitmap_DirectionButton;
    private Bitmap Bitmap_AttactButton;
    private Bitmap Bitmap_AutoPlayButton;
    private Paint Paint_1;
    private Canvas Canvas_1;
    private Path Path_AttactButton;
    private Path Path_DirectionButton;
    private Path Path_AutoPlayButton;
	private Point Point_DitrectionButtonCenter;
	private Point Point_AutoPlayButtonCenter;
	private Point Point_AttackButtonCenter;
	private Point Point_DirectionButtonMoveCenter;
	private int Size_DirectionButton;
	private int Size_AutoPlayButton;
	private int Size_AttackButton;

    public PADUI()
    {
        Bitmap_AttactButton = Bitmap.createBitmap(500, 500, Bitmap.Config.ARGB_8888);
        Bitmap_AutoPlayButton = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
        Bitmap_DirectionButton = Bitmap.createBitmap(500, 500, Bitmap.Config.ARGB_8888);
        Paint_1 = new Paint();
        Paint_1.setColor(Color.BLACK);
        Paint_1.setStyle(Paint.Style.STROKE);
        Path_AutoPlayButton = new Path();
        Path_AutoPlayButton.addCircle(10, 10, 20, Path.Direction.CW);


    }
	private class AutoPlayButton
	{
		private Bitmap Bitmap_DirectionButton;
		private Bitmap Bitmap_AttactButton;
		private Bitmap Bitmap_AutoPlayButton;
		private Paint Paint_1;
		private Canvas Canvas_1;
		private Path Path_AttactButton;
		private Path Path_DirectionButton;
		private Path Path_AutoPlayButton;
		private Point Point_DitrectionButtonCenter;
		private Point Point_AutoPlayButtonCenter;
		private Point Point_AttackButtonCenter;
		private Point Point_DirectionButtonMoveCenter;
		private int Size_DirectionButton;
		private int Size_AutoPlayButton;
		private int Size_AttackButton;
	}
	private class AttackButton
	{

	}
	private class DirectionButton
	{

	}


	@Override
	public void run()
	{

    }
}
